GORE GAMEPLAY

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Today’s gamers want more and more from their games, and with today's technology the ultimate opponent is not computer-controlled Artificial Intelligence, but another highly honed player sitting in a room in another city, playing through the Internet or across the room on a local area network.

Gore is an online multi-player game with an offline single-player component so you can play by yourself if you do not have an Internet connection or want to practice. We have implemented many new things which we feel will have a profound impact on deathmatch plus other new and popular gaming styles. The Gore Production Team — which is build up of hard-core gamers, not accountants — has striven to create a balance of realism, interactivity, technology and most importantly, fun.

STAMINA
Stamina is your ability to move and breathe, without it you slow down to the point of becoming unconscious. Moving and jumping uses up your stamina and carrying heavy weapons uses more stamina than carrying light weapons. Standing still or running over special stamina power ups will rebuild your stamina.

What makes this so cool? It adds a whole new feeling and strategy to the game, not only can you use your stamina up by running too long, but certain injuries subtract from your stamina as well. The stamina feature also gives freshly respawned characters a fighting chance; since fresh characters have full stamina, their speed and ability to attack slower players gives them better odds than most other games. The production team has found the stamina feature to provide endless tactics and fun.

ARMOR
Gore has a unique armor system where armor models track to characters, completely protecting the covered areas. You need to focus your firepower to destroy the armor, and then aim for the unprotected areas.

CHARACTER CLASSES
Not only do different characters look different, they play different. Movement speed, health amount, resistance to damage types, stamina, punching ability, fall damage, even the actual sizes of the characters are different. The characters are all carefully balanced to provide a fair game, yet each provides certain lethality if played correctly. You will be forced to adapt an entire new play style once you switch characters, because they are just so different. Gore has 8 unique player models and classes, all with unique abilities and weaknesses.

WEAPONS
Gore packs a full arsenal of 30 hardcore weapons, plus most weapons have secondary mode. For example, the alternate fire mode on the small single-shot shotgun is a protective energy shield, so you can activate your shield and charge somebody. The riot gun is a fully automatic machinegun that is paired up with a gas grenade launcher, so a popular tactic is to drop a few gas grenades that expand and fill an area with a 3D gas cloud, then when your enemy passes out, riddle their body with lead and score a frag. Gore’s unique particle system adds tons of flying debris, sparks, and smoke effects to make the guns feel as big and mean as they look and sound.

INTERACTION
Almost anything you see in Gore can be destroyed. Weapons, health and stamina packs, ammo boxes and more can all be blown up. A popular tactic is shooting a health kit right before a wounded character picks it up, watching the kit explode which gibs the unsuspecting player. Fire extinguishers, gas tanks, and other objects can be destroyed as well, causing lots of fun. You can even climb trees, gutters, vines and more. Playing Gore feels like a war zone because of all the explosions, burning fire, smoke, gas, panting and coughing going on.